using UnityEngine;

namespace DA.AnimGraph.Editor {

    public enum ExtensionType {
        bytes,
        bin,
    }
    
    public class AGEditorSettingObject : ScriptableObject {
        public ExtensionType extensionType; // 拓展名
        public bool exportResourcesWhenExport; // 导出的同时导出资源引用文件
    }
}
